Friday, 23 September 2016

Entries to the Asylum - Saturday 17th September 2016.

A couple of entries to the Asylum today:

- ReCore Collector's Edition [Xbox One].
- Dead Island Definitive Collection Preorder Bonus Steelbook.
- Disney Infinity Kylo Ren Figure.

After all of the hassle I had with GAME surrounding my ReCore order, I'm glad I finally have it. Plus I got the Dead Island steelbook for free, so can't complain on that front :)

Also forgot to add to one of the more recent Entries posts, but also got the Disney Infinity Sadness Figure, from Inside Out. Since the whole line has been discontinued now, some shops are selling them off super cheap, however they go fast when this is the case, and in other shops they seem to be permanently in stock, stuck at their RRPs, so I hope they get price cuts soon so I can nab some more.

What new things have you got recently?
Let us know in the comments below!

- V x

PS: Check back soon for some photos of the ReCore CE!

Saturday, 17 September 2016

Review: Bears Can't Drift!?


Bears Can't Drift!? from a studio named Strangely Named Studio (say that five times fast!), is a cute new take on the typical cart racer. Drawing heavy inspiration from the likes of Crash Team Racing and Diddy Kong Racing, it instantly piqued our interest.

From the moment you start up the game, you can tell it's something different. With no main menu, which is common in, well... pretty much every game out there, particularly when having the need to select difficulty, you see the ingenuity of incorporating the menu-style options into a playable selection with three branching roads leading to the three difficulty levels: straight on for the easiest, left for the standard, or "Normal" difficulty, and a steep drop to the right for Hard.


There are a few environments and tracks for you to race around. each including game modes as well, such as Time Trials and a "Picnic" mode, where you have to collect as much food as you can - yum! Unfortunately, these races feel very bog-standard, and the lack of a directional arrow is downright infuriating, as you will no doubt get lost countless times (resulting in a poop score) before you finally learn the layout. The hub worlds are fairly bland, with only a few different types to choose from, and the tracks within them being very samey, I feel like a lot more thought could have gone into the designs to make them really stand out and be memorable.

The art style of the game is absolutely beautiful, with bright colours and pretty scenery. There are also a variety of weapons, like you would normally see in Mario Kart and such, only they can be multipled for different effects which can be quite cool. These weapons are your usual types, so I wish there was a bit more of a choice, but the ability to combo them does help. Although, I do wish there was a way to combine weapons of different types for weird and wacky effects. The drifting, as mentioned in the name can be frustrating at times, often leading to me careering off the edge of the track, but that's quite possibly just a by-product of me not being the greatest at cart-racers. Allan on the other hand is pretty good at them, but he also tends to drift off cliffs and such, making me think that possibly this could just be doing with some tweaking. I do really like the motion blur effect when you drift though, as it just adds to the enjoyment when you do successfully drift round a corner. Falling off the track is usually an instant killer to a good run, as one wrongly timed drift, or misjudged angle and you'll be off, and by the time you get pinged back to the track, you'll often find you're now at least 2 or 3 places behind. And coupled with the confusing track layouts, this can easily make you want to give up.

With a cute bunch of playable characters to choose from, you'll definitely end up with a favourite. Allan has a few favourites: the robot, the crash test dummy and the skeleton bear, whereas I on the other hand, am all about the panda. You can also modify the colour of your cart, with mine usually always being purple, but the ability to actually choose from different carts would have been a good addition. The music is sometimes boring, which is really quite a disappointment, as good music could really have helped this game, especially considering how amazing the soundtracks in other cart-racers are.

The game doesn't hold your hand at all, which at times I like, but it really doesn't explain much in terms of game mechanics at all, such as the room with a delete button in the middle of it, I presume it's to delete your save, but whyyyy? It tries to be simplistic, but this really ends up being more over-complicated than simple, with you furiously attempting to figure out how to do anything.


The game doesn't bode too well for playing alone, which does let it down a bit as Mario Kart, etc are very successful even in single player, but BCD!? is definitely designed primarily as a fun multiplayer game. My son loves it, and it has proved to be a good game to play with him. Overall, whilst it does have a few let-downs, it is still a fun game to play, especially when you've got kids.

We'd have to rate it a 6.5/10, and it's not a bad price, especially if you're picking it up for your kids.
Bears Can't Drift!? is out now on PS4 for £7.99.

Have you played BCD!? What were your thoughts?
Let us know in the comments below!

- V x

Friday, 16 September 2016

Entries to the Asylum - Friday 16th September 2016.

Today I received the following:

- Bioshock The Collection [Xbox One].
- Bioshock The Collection Preorder Bonus Steelbook.


I should also have received the ReCore Collector's Edition, but as is normally the case lately, GAME fucked up my preorder, (this also applied to Bioshock but luckily that one was fixable), so I will have to collect the CE from my local store tomorrow.

I'm really glad I got the Bioshock The Collection right now. Initially I was going to wait for a bit as I've got such a huge backlog right now, but I figured the steelbook would likely be gone so didn't want to risk it, and well, I'm glad I didn't. 1. Because the steelbook is already pretty much gone, and 2. Because the game is in a beautiful foil slipcover (the photo above really does not do it justice!), which is something I massively appreciate, and know that often further down the line, the copies no longer have these.

Slipcovers are something that, while not the fanciest of packaging, I really enjoy. Especially when they are as pretty as this one. They make the case so much nicer than just a boring old amaray, so if a game or movie, or whatever, has no "Special" editions or anything, but does have a slipcover, then I'll do my best to get it. And while they used to be fairly common (especially on standard blurays), they seem to be a bit few and far between of late, particularly with games.

I can't wait to play through all of the Bioshock games in all of their remastered glory, but first I'll need to reduce the backlog a little, get a few reviews up, and then I'll move onto it. And since poor Allan is currently in the hospital (kidney stones, ouch), I've got full control of the TV, so can actually get some games played for once! Muahahahahahaaaa.

What new stuff have you received lately?
Let us know in the comments below!

- V x

Tuesday, 13 September 2016

Review: We Happy Few (Game Preview)

When life annoys, top up your joy!


Compulsion Games' We Happy Few, which is currently available on Game Preview (and Steam Early Access), is an indie survival game, set in a dystopian, retrofuturistic Great Britain, following the events of World War II, had the war turned out differently. As Compulsion described it on their Kickstarter, it's a "game of paranoia and survival, in a drugged-out, dystopian English city in 1964." and well, yeah... that pretty much describes it perfectly.

My review for the Game Preview has been long overdue, in part because of shit that has been going on in my life, and also because I just didn't feel like I'd successfully managed to get a decent way into the game for me to review. Well, I have now, and with the new update just released/about to release on consoles, what better time than to tell you all what I think!


Gameplay wise, it's a fun (albeit fucking frustrating) endeavor. I really enjoyed the tasks you are given, however I did find them quite a bit more challenging than they should be really, at times. This was mainly down to the fact I'd have to repeatedly visit certain locations, and even with the map there for you to use, it was quite difficult, as points of interest are highlighted, but with no identifying note or Quest name appearing when you hover over it.

The residents of Wellington Wells, are downright creepy, be they Wastrels or those "Happy" folk. And boy do they hold a grudge. I was caught walking into someone's house and they chased me practically to the other end of the map. One slightly annoying part of the character design is that pretty much every woman has the same face, and again, pretty much every man has the same face (and I mean when they don't have those happy masks on!), too. A little bit more variety would have been great, but I understand that this may be something that comes later. We are in the Early Access/Game Preview stage right now, I suppose.


The game is largely based on survival. You of course have tasks that need doing, but survival plays a huuuuge part in the game. I felt like the survival aspect was much harder than expected. With your hunger, tiredness and thirst meters all pretty much constantly depleting, I really did struggle at times, almost to the point of just wanting to give up completely.

But, I persevered. And I improved. And with each continual death (and eventually with me turning off the permadeath setting to enable me to actually get to grips with the game!), I grew more fond of it. The difficulty of survival was still there, but it wasn't as much of a threat, so I was less panicky, and more able to fulfill the quests and focus on actually finding what needed to be found.

Another obviously big part of the game is your choice with the drug, Joy. Joy is a drug that, bar the first part of the game where you take the joy as part of a cut-scene, you can choose to go without. It does as the name would suggest. It makes you, the character, happy and carefree, and makes the world around you seem a brighter, happier place (often obscuring some morbid or disgusting thing, and making it seem like something fun or beautiful). Within the Wastrel areas of the game, nobody is on Joy. They are all hopeless, and living in wrecked and abandoned houses, with very little in terms of food or first aid. Fights will break out, and the whole area is a slum. As you progress, and you get into the main part of Wellington Wells, everyone is on Joy, and if they suspect you of not being on Joy, too, then they won't hesitate to attack. This can be a challenge, as Joy isn't always easily found throughout the game.


When the game gets its full release, there will be three playable characters, one of whom being the character you are now, and with the other two to be revealed at a later date.

One sidequest I just could not do no matter what I tried was the Crazy Legs one. There's a dude just running rampant, the fastest guy you'll ever see. We're talking Mo Farah or Usain Bolt here. Everytime I saw him running towards me and I prepared to attack, he was gone. Since it's an optional side quest, I figured I'd leave him for later, when I am a little better at the game.

It's a fun game, but very hard to give a real impression of right now, since it's just the Game Preview. I'm definitely excited for what's to come, and to see how it progresses with each update, but at the same time, I kinda just want to wait until it's done to play, as I feel like with each update recommending you to start again, what's the point in me progressing in this save, if I'm gonna have to restart anyway?


The good thing about the Preview programme is that by purchasing the Game Preview, not only are you getting to try out the game but your money is also going to be helping out the developers, too, and more sales ultimately will mean a better game.

So if you can spare the £23.99 (on Xbox, or £22.99 on Steam), and you like the look of We Happy Few, and enjoy survival/roguelike/open world games, then definitely give this a try. I'll give the game a full rating (eg: a _/10) upon release, right now I feel like a proper score would be unfair as the game is unfinished.

So, have you tried We Happy Few yet? What were your thoughts?
Let us know in the comments below!

- V x

Saturday, 10 September 2016

Entries to the Asylum: Tuesday 6th September - Saturday 10th September 2016.

Just a couple of things from this week, very excited to have both variants of Song of the Deep CE now, and also another Limited Run Games physical copy added to the collection!

Thursday 8th September 2016

- Captain America: Civil War Steelbook [Bluray].
- Shadow Complex Remastered LRG Physical Copy [PS4].
- Shadow Warrior [Xbox One].

Friday 9th September 2016

- Song of the Deep Collector's Edition [Xbox One] [AUS].
- Kick Ass Limited Edition [Bluray] [AUS].
- Doom Reversible Poster.
- Fallout 4 Reversible Poster.
- Doom Postcards x3.

Saturday 10th September 2016

- Fallout 4 Nuka Cola Steelbook.

So many things I've been desperate to buy this week but sadly I need to stop looking, haha. Desperately need to save as have to buy a new Xbox next month (Gears of War 4 LE one!) as our current one is on its last legs... boo.

What have you picked up this week?
Let us know in the comments below!

- V x

Monday, 5 September 2016

Entries to the Asylum - Wednesday 17th August - Monday 5th September 2016.

So here's all the stuff that we've received since the 17th August (plus one thing from the 15th that I forgot to post!)


Monday 15th August 2016

- 11.22.63 [Bluray].

Tuesday 23rd August 2016

- King of Fighters XIV [PS4] [Digital].

Wednesday 31st August 2016

- Qwertee "A One or a Zero" Mr Robot T-Shirt.

Thursday 1st September 2016

- Attack on Titan: Wings of Freedom Treasure Box Edition [PS4].

Friday 2nd September 2016

- The Legend of Zelda Mystery Box.

Saturday 3rd September 2016

- Ligne Graphique de Chanel Liquid Eyeliner.


Monday 5th September 2016

- August 2016 Arcade Block.

Lots of stuff I'm very happy to have received, and will be doing some unboxing pics of a few things later this week so make sure to check back! :)

What new stuff have you received lately? 
Let us know in the comments below!

- V x

Thursday, 1 September 2016

Review: Dangerous Golf

Three Fields Entertainment's Dangerous Golf is a really fun, different take on the typical mini-golf style game. Fun is easily what we were expecting from the creators of the Burnout series, but this is in a completely different, but still fantastic way.

With the objective of each round to do as much damage, and cause as much catastrophe as you possibly can, it's certainly a great game to unload after a day hard at work. The settings of each round vary, from being in a kitchen destroying bottles of champagne, fruit and more, to being at a garage and causing widespread destruction with exploding petrol pumps, it's definitely a hilarious game to play, just to see what the outcome is going to be.


My favourite part of the levels (other than the highly destructive nature, of course) was anytime there were unlockable bonus flags, as these added in another little incentive to boost your score, and then a challenge of trying to putt the ball into them all, whilst still allowing yourself the angle to get the final hole, otherwise say goodbye to your high score - it gets halved if you don't manage it.

Dotted throughout the game, at the end of each area is a challenge where you have to putt as many balls into the holes as you possibly can. You get a limit of three balls (and each time you miss, you lose one), and a timer counts down. These can be some of the most fun levels, and really make you push yourself to try and get as many as you can (and of the best tiers of flag as you can!) before the timer (or the number of balls) runs out.


The game can be a little frustrating at times as at the end of each round, once your Smashbreaker (which is a power-up that you gain from destroying enough items when you tee off) runs out, you get one shot to hit the ball into the hole. If you line it up, even with plenty of (destructible) things in the way, or even if you aim kinda off in all honesty, the ball pretty much always goes into the hole. The only times I really missed at this part was if there was a big wall or pillar in the way, or if I tried to bounce the ball from an opposing wall (in an attempt to get more points), then it would miss. This kinda took away a bit of the challenge to the game, and whilst it didn't bother me too much, it did annoy Allan a little as he'd hoped it would be a more challenging game.


But when it's a mindless destruct-a-thon like Dangerous Golf, then fun is the name of the game! And as Three Fields describes it, "the bigger the mess, the bigger the score!" and this definitely is the aim.

The game is also very beautiful. Like, way higher quality graphics than I'd expected, especially for a game with such a simple premise, but I suppose, if you're gonna have explosions, you're gonna want to see them done right. And with the creators of Burnout doing this, they definitely have the experience and expertise for doing this greatly.


All in all, I'd have to rate Dangerous Golf a 7/10, as it is a fantastically fun game to pass the time, and does what it sets out to do, and any issues that me (or Allan) have with it don't really affect it all that much.

What are your thoughts on Dangerous Golf?
Let us know in the comments below!

- V x