Saturday, 30 May 2020

Asylum Reviews: Maneater [Xbox One].

Growing up, one game that I would always inevitably return to on whatever crappy PC or phone I had at the time was Feeding Frenzy. If you don’t know Feeding Frenzy, the basic premise was that you play as a fish that has to eat other – smaller – fish,in order to grow in size and be able to eat everything. From there, we got Hungry Shark World, released in 2018, which was clearly inspired by the style of Feeding Frenzy and had a very similar – albeit expanded and improved – feel. But still, something felt missing.

A new challenger approaches…

Enter Maneater. Developed and published by Tripwire Interactive, Maneater is the evolution of games like Feeding Frenzy, in that not only is the gameplay massively better, but there’s a decent level of story to get you invested, too. You play as a female bull shark looking for revenge against a shark hunter, known as Scaly Pete, for killing your mother. Similarly, he's on the hunt for you for chomping his hand off on that very same day. It's a full open-world munch-fest and it is glorious.

The game starts out with a documentary-style intro, which continues throughout the story. Characters shown in these clips have an almost Borderlands look to them, with bright colours and exaggerated outlines. Hashtags appear in the bottom right corner, along with the “show” logo and time that it airs, further emphasising the documentary theme. It follows Scaly Pete on his quest to hunt for the shark that took his hand and gives a look into the life of Shark Hunters like him. Narration is provided by the fantastic Chris Parnell, who delivers every line with absolute hilarity.

The art style is really well done, with plenty of detail in everything around you. From the moment the game starts, you can see how stunning everything looks. The world is surprisingly large, and the differences from being under or above water are immediately obvious. Below water, visibility is often impacted allowing you only to see a certain distance in front of you. Above water, your visibility goes right across the map to all of the glorious sights: towering hotels with bright neon lights of the nearby resort, motorway bridges extending over the water and gorgeous golf courses with tonnes of unsuspecting holidaymakers in and out of the water. Sound design is done fantastically also, with a clear difference between underwater sounds and those above sea level. And of course you’ll be well entertained by the narrator giving funny quips about what's going on. I really enjoyed just swimming around and taking in the view. It's not often we can delve into the ocean in games and fully see it as its own world.

One thing I would have really liked to see is more natural interaction to make this feel like a truly living, breathing world. Creatures don't attack each other, and human characters have a tendency to act very awkward when you go near them. In the water, they'll swim away but upon reaching land, they mostly just stop and panic on the spot. This results in it being very easy to get the human kills necessary for side quests, and it would have been interesting to have some require a more stealthy approach so as to not spook everyone away; currently you can just munch while most of them stand in a group.

As you grow, you’ll unlock mutations that can be applied to give you an edge against your opponents. These can include additional organ mutations, such as improved Sonar, Health, and eventually mutations to enable you to be out of the water for longer (helpful for collectibles). Similarly, you can also get physical mutations for different body parts: head, fins, tail, etc. and these alter appearance (such as to give a Bone-covered look) as well as give buffs to damage against boats or other aquatic creatures.

One of the mutations I kept on for the majority of my playtime was Sonar. Using sonar allows you to see a bit further underwater - albeit temporarily - but gives off a very eerie vibe as you see all of the hills and junk of the underwater landscape flash into view before slowly fading out again. Thankfully, the sonar can be upgraded to have a wider reach as this is a life-saver for finding all of the collectibles dotted around the map. You’ll have to hunt down License Plates, Nutrient Caches and Landmarks, some of which are hidden surprisingly well and will require some thorough exploration of the sewers to locate. License Plates and Nutrient Caches are fairly standard collectibles, but the Landmarks are the ones that really shine. These are denoted by a small signpost, and many of these landmarks are brilliant pop culture references. Some of my favourites were the Pennywise and Arrested Development gags, although there were plenty more that gave me a chuckle whilst hunting them down.

As you collect items and eat everything you can, from humans to Sperm Whales and everything in between, you continue to grow. Whilst it can feel a little grindy at first trying to grow, you’ll quickly find yourself being fairly OP and can easily wipe out most things with little effort. Some people may be annoyed by this, but I found it to really make things enjoyable as it became a challenge to just take on more and more hunters at once and laugh maniacally as I blow up boat after boat and devour every human in sight… maybe I have a problem? Having large numbers of hunters on your tail does cause a slight lag in framerate, but not enough to put me off.

I couldn't put the game down, even abandoning Animal Crossing entirely during my time playing. Making sure I gathered everything was priority, and to see the full map completed was just *chef kiss* Allan has been a bit slower than me playing through, and came across an odd glitch earlier today in that after a certain cutscene late on in the game, when he reappeared back in the Grotto, a hunter had been transported there too before getting stuck in his shark's mouth. This kinda broke things a little bit, as he had to reload the game in order to get rid of the stuck hunter (since he couldn't bite anything because of it), and in the process had his save rolled back several XP levels and prior to completed story missions that he'd gotten achievements for. Thankfully this just meant he had to re-do quite a bit, but at least his save was safe! I don't know if this is an isolated issue, as it came up with a savefile error whilst he was playing, and I got through the entire game with no issues, but just a word of warning in case anyone else comes across this issue.

In the end, we decided to give Maneater the Collecting Asylum rating of 9/10. Aside from Allan's glitch earlier, occasional framerate drops, and a couple of ideas I'd have liked to have seen implemented, I don't really have anything negative to say here. I thoroughly enjoyed this game, and am excited to see what Tripwire has in store for the future.

Have you played Maneater yet? What did you think of it?
Let us know in the comments below!

- V x

Thank you to Koch Media for the Maneater Xbox One review code!

Monday, 11 May 2020

Asylum Reviews: Ministry of Broadcast [Switch].

Inspired by Orwell’s 1984, Ministry of Broadcast (from the aptly named Ministry of Broadcast Studio) is an intriguing little platformer recently released on the Switch. The country is divided by The Wall, and you, as a character named Orange, a rare type of human known as a ginger (haha - so relatable!), who must take part in a brutal reality TV show known as “The Wall Show” in order to win the right to see your family again.

You must travel through arenas as Big Brother watches over your every move. A variety of different traps and hazards will be flung your way, and it is up to you to navigate the insanity laid out before you. For all that the core concept of the watchful eye of the regime is a treacherous and very serious thing to deal with, the dark humour spread throughout the story and NPC dialogue helps to keep things lighter and makes the game actually very funny. Between the humour, heavy themes and the cinematic platforming style it gives off a very Oddworld vibe, so that’s a win with us!

Art style is interesting; with a fairly common pixel-art look utilising a lot less colour than we’re normally used to for the style. Lots of muted greys and metallic blue-tones, and an overall tense dystopian feel works really well here. And with your HUD integrated into the environment instead of taking over a large portion of your screen, you feel very drawn in to what is going on. Hints and tips are subtly shown, so when times are tough in the arenas it helps to pay close attention to your surroundings. Sound design is also done perfectly, with music that changes very well alongside the story.

What starts as fairly normal platforming becomes much more difficult later on, and the specificity of your movements become all the more important. The controls of MoB are very precise, and often a poorly timed jump will spell disaster for you. I found that if I struggled too much at one particular area, I would be best to just sit the Switch down for a bit and come back to it later. It gives you enough time to calm down from the adrenaline rush and rage, and lets the information sink into your brain so it’s much easier to deal with later once you’re clear-minded. Muscle memory, ftw.

The morality of Ministry of Broadcast is something that is done fantastically well. Earlier in the game, Orange’s fellow competitors are simply a stepping stone to success (sometimes literally!), but as the game progresses and things get more challenging, with the outlook becoming more dire with every passing moment, desperation kicks in and these choices – that are often the difference between life or death – feel that much heavier. Luckily, if you pay attention in the sleeping areas between arenas you will find characters you previously sacrificed, with some stating that the thick padding they are wearing kept them safe from the spike pits.

Puzzles are something I really enjoy in games, whereas Allan sometimes finds them a bit too frustrating and leads to the fun being sucked right out for him. But here, we both really enjoyed them, even when some of them required some serious out-of-the-box thinking to get to the bottom of. Some of the puzzles involve you having to figure out how to cross spikes by causing competitors to fall on them and create a path, other times you may have to sacrifice someone to a dog in order to pass. Trying to think a few steps ahead at all times is difficult, but will ultimately help you when it comes to timing some of the more difficult challenges.

At present, the game is really well done and we thoroughly enjoyed our time with it. A patch was scheduled to drop recently, however due to the current pandemic (still can’t believe I am writing those words) the patch has been delayed. This will add an option of “Normal” or “Easy” modes within the Story Mode, enabling people to experience the game without as much stress if they select the easier option. There will also be some bug fixes and additional language support added in with the patch (which I presume may help with the spelling/grammatical errors, of which there are quite a few), as well as some new animations and chapter screens included, so I’m excited to give it another go once the patch is live to see the changes.

As it stands, we have decided to give Ministry of Broadcast the Collecting Asylum rating of 8/10.

Have you played Ministry of Broadcast yet? What did you think of it?
Let us know in the comments below!

- V x

Thank you to HitCents for the Ministry of Broadcast Switch review code!

Sunday, 3 May 2020

Asylum Reviews: Duck Souls+ [Xbox One].

Green Dinosaur Games’ Duck Souls+ is an adorable, fast-paced action platformer in the vein of Super Meat Boy, but with a much less frustrating difficulty. You play as a cute little duck on a mission to save his species by finding all of the missing eggs.

With 100 levels to work your way through, there’s plenty to keep you busy. Some levels are harder than others but luckily most of them can be achieved fairly quickly. Deadly traps are placed throughout the levels, ready to obliterate your tiny little duck body and prevent you from rescuing the eggs. Like most games of this style, you will die a lot due to these traps. Thankfully, the reset of each level is quick and gets you right back into the action almost instantaneously, however sometimes this can leave you at a disadvantage as you are so eager to go again that you immediately die a further five times. It's so counter intuitive, but taking it easy really helped to get me through the tight spots or to time a jump perfectly. Buuut, I'm not always a follower of my own advice. Plenty of times I would just gun it and get so far successfully before turning into a panicky, sweaty-palmed mess before failing. Allan on the other hand seems to function better with the stress of going at speed, utterly putting me to shame.

Done in a bright, colourful pixel-art style, Duck Souls+ is a very aesthetically pleasing game. Levels are intricate, but laid out well enough that the pixel-art doesn’t hinder your ability to see the traps you have to navigate around. They’re also short and snappy enough to prevent you from getting bored too easily. As mentioned before, the game is very similar in style to games like Super Meat Boy, so don’t take the similarity in title to Dark Souls to heart. It was likely named as for the difficulty, however despite some frustrations at times; the game itself isn’t that hard.

From start to finish, Duck Souls+ can be completed in just an hour or two. A timer on screen continuously counts up the time spent playing, until you close the game or pause, that is. Around 70 levels in, Allan closed the game to sort out dinner and discovered it upon loading the game up again. Annoyed by the disappearing timer, he completed the rest of the game before restarting and playing from start to finish without pausing in order to have the timer there for the entire run… only to get no achievement or recognition for it. So taking too long just isn’t a factor, so don’t get yourself too bogged down by the timer looming over you. For completionists like ourselves, this game is ideal as it is quick to get through and the achievements are straightforward (aside from one secret one, but even that one is fairly simple). There's also 20 hats for you to collect, which can be equipped to give your duck a bit of personality.

Overall it’s a very simple game and one that we really enjoyed spending the short amount of time needed to complete it. And at the low price of just £4.99 on the Xbox Store, it’s a great little game for what it costs. Additionally, it is also available on Switch so if you’re looking for games that are quick and easy to get into, but similarly quick and easy to put down again, then this might be a perfect option for you. I feel that it would be a great travel companion, which is one of the few reasons I’m tempted to double dip.

In the end, we decided to give Duck Souls+ the Collecting Asylum rating of 7/10.

Have you played it yet? What did you think of it?
Let us know in the comments below!

- V x

Thank you to Ratalaika for the Duck Souls+ Xbox One review code!

Saturday, 2 May 2020

Asylum Reviews: Super Toy Cars 2 [Xbox One].

Allan was a huge fan of Micro Machines growing up - still owning an old N64 copy to this day - so as soon as we discovered Super Toy Cars 2, he was intrigued. Developed by Eclipse Games, the STC games aren't connected to Micro Machines, but their similarity in driving tiny toy vehicles around normal-sized (but seemingly huge) everyday objects made it immediately appealing.

With 16 different tracks, and 20 vehicles to choose from, we were excited by the prospects laid out here before us. All too often with racing games you're landed with a pathetically small number of courses, or a decent amount but all criminally similar to each other. At first glance, the tracks here are fantastically designed with elaborate, well detailed structures but when you really look you realise that most things don't look as good as they first seemed. And where things do look good, the cars on the tracks just completely spoil the illusion, highlighting the probability that a lot of time was spent focusing on the backgrounds, and not as much on everything else. The soundtrack on the other hand is well thought out, and gives you a varied choice of genres - meaning that there should hopefully be something here for everyone.

Each of the twenty vehicles have their own stats and handle differently on the track. A game can look perfect, but if it feels bad then it might as well be unplayable. This is where STC2 threw us for a loop. Some cars felt disastrously bad. Like, floaty and uncontrollably bad. Yet others handled like a dream and would glide round the tracks with ease. Very quickly we struggled to get any enjoyment, as we'd be so frustrated with the handling that we just wouldn't want to play.

Whilst navigating the tracks, there will be items scattered around as obstacles, such as party cups and onion rings. These serve absolutely no purpose as crashing into them just bounces them out of the way, with very little to no impact on your speed. Drifting also felt horrible, with it feeling as though your car is simply going through the motions and not actually driving round the course. There doesn't feel like there is any grip to your tires, and even hitting other vehicles in a standard race felt bouncy.

The main mode of STC2 is Career Mode. Here you will find 12 cups where you can race to be the champion. Vehicles are split into classes: Whacky, Muscle, Gran Turismo, Supercars and Open Wheelers, and this is where you might be required to use some of the poorer vehicles, as there is no way to compete in a cup without a car of the corresponding class type. You play against AI characters with names like Speedy Ninja and Joe Redneck, trying to beat them to the finish line.  Cups consist of four events, and not all of them are racing. Annoyingly enough, some events appear to only have you racing alone, showing as 1st place the entire way before pinging you to another position upon crossing the finish line.

Some events are Destruction based, where you must use your car to obliterate opponents in order to win. In these rounds you go up against dummy cars that are smashed to smithereens upon you crashing into them. They don't need an awful lot of force, and whilst I know they are meant to be toy cars it just doesn't feel right when these cars are completely decimated by a slight nudge.

Super Toy Cars 2 is a fairly low priced game, at only £12.49 on Xbox, but even without paying that I feel robbed. We're always on the lookout for fun racing games to play as a family, and having couch co-op be an option here drew us right to it. It even has online multiplayer, which was a shock, albeit this is pretty poor too.

I'm hopeful for improvements further down the line, as the core idea here definitely interested us. However in its current state, I don't think we'll be playing again anytime soon.

In the end we decided to give Super Toy Cars 2 the Collecting Asylum rating of 4.5/10.

Have you played Super Toy Cars 2 yet? What did you think of it?
Let us know in the comments below!

- V x

Thanks to Eclipse Games for the Super Toy Cars 2 Xbox One review code!

Thursday, 30 April 2020

Asylum Reviews: Moving Out [Xbox One].

Team 17 are a company that we always keep an eye out for, as they develop and publish plenty of great games that are fantastic for not only single-player, but couch co-op too – and this is no exception. Made in collaboration with DEVM Games and SMG Studio, Moving Out is a home removals game in the same style as Overcooked, and is a hilariously manic game where you and up to three friends empty the contents of a house as quickly as possible – with sometimes disastrous results.

You are given the certified title of F.A.R.T. which stands for Furniture Arrangement & Relocation Technician, something which my childish brain (and that of my 9-year-old son) found hilarious. My daughter on the other hand, was not pleased. I called her a F.A.R.T. and she was mightily offended. Her brother being better at the game than her might have played a teensy part in her annoyance!

One thing that really stands out when you first start the game is the soundtrack. It sounds fantastic, and really fits in well with the game. It has a very 80s vibe to it, which makes sense as much of it was composed by Lenny Macaluso, who co-wrote The Touch with Stan Bush back in 1986. The art style of Moving Out is adorable, with a very cutesy cartoon appearance with plenty of customisation options for characters. Within the character menu you can alter your appearance from standard “people” characters to animals and even humanoid toasters! Another fantastic addition is that you can play as a character in a wheelchair too, which adds a little bit of inclusion to an entire group of people who are often under-represented in videogames. There are also accessibility options throughout, allowing for dyslexic fonts to be used and other tweaks to timers and levels where required, giving everyone a chance to enjoy the game.

Whilst it doesn’t hold your hand the whole way, there are a lot of little pointers to keep you on track, with items that are to be removed having a blue glow to them, and pressing Y will highlight this further indicating how many people are required to lift (if playing with friends). Some items are also breakable, so will need to be handled with greater care than simply chucking them out of the already smashed windows into the truck below. Part of what makes Moving Out so entertaining is that you don’t need to be careful with the furniture like you would in real life; we don’t have to clean up the broken glass at the end of the day. The trick to success within the levels here is to think ahead: which items need to be packed onto the truck, and are there any shortcuts I can take? Getting the bigger stuff onto the truck first can help with space, as sometimes leaving them till last will require a bit of manoeuvring getting them on to an already-full truck. Then once those are loaded on, it’s just a case of running back and forward tossing the smaller items in at speed. After all, we’re racing against the clock here!

Some levels are laid out in such a way to make things a little bit more challenging, with pools blocking a potentially shorter route. Again, thinking ahead can really help to bring down the time here. Running right through the house repeatedly is just going to waste a lot of time, so chucking items over the water can help to reduce this, but they’re breakable I hear you say. Yep – but if they land on other items, or if you’re playing with a friend and they catch the items, then bingo! The longer you take to complete each job, the worse your end score (and medal) will be. Achieving a gold medal is quite difficult in some cases and whilst the criteria is adjusted depending on the number of players, playing with friends can help to give you just a bit of an edge against the timer.

In between levels you are in an overworld, driving the moving van to different jobs. Each level is replayable, and can be attempted as many times as required by driving to the relevant location. As well as the time element there are also additional tasks that can be completed, such as completing a level without breaking any windows. On the flipside of this, you might have two contradicting tasks (one without breaking, one with breaking) which means you’ll definitely have to do at least a second attempt to achieve all of the tasks. This allows for a lot of replayability, whilst the variety of differently styled levels keeps the game fresh and interesting. From normal looking houses and multi-storey buildings, to death-defying delivery routes across busy roads and conveyor belts across lava pits, there’s plenty of stuff going on here.

Overall, we really enjoyed playing Moving Out and will continue to go back to it with the kids. There's lots of stuff keeping us interested and working through the Arcade has kept things fun in between the main levels.

In the end we decided to give Moving Out the Collecting Asylum rating of 8.5/10.

Have you played Moving Out yet? What did you think of it?
Let us know in the comments below!

- V x

Thank you to Team 17 for the Moving Out Xbox One review code!

Friday, 17 April 2020

Asylum Reviews: Totally Reliable Delivery Service [Xbox One].

TinyBuild's Totally Reliable Delivery Service is what my daughter refers to as "the funny game". An intentionally awkward, hilariously glitchy physics based game about delivering packages. You play as a nameless character, a delivery driver, who you can customise with a variety of different costumes and accessories to give them your own custom flair.

 Pulling the lever on package dispensers dotted around the map will generate a package and start the timer for you to get the delivery made. Sometimes a vehicle will spawn as a suggested method of transport for these deliveries, and other times you'll have to find one on your own. From cars and trucks, to helicopters and hot air balloons, there's plenty of choice.

Some vehicles are more frustrating than others, with all being controlled by levers. Cars/trucks/carts seems to be the easiest to handle, with the lever working well for both accelerating and turning. Helicopters are a totally different story. Allan seems to be able to control the helicopters fairly well, but for the life of me I cannot handle them at all. They have two levers, and this dual control is to be able to control height/angle as well as acceleration. The slightest nudge - from me - leads to the helicopter dive-bombing to the ground.

Playable with up to four players in either local or online co-op, you can work together to successfully get all 100 packages delivered. Working alone, the frustrations of packages falling off of helicopters or out of the back of vehicles made us quickly get fed up, but playing alongside friends or family makes it a much more enjoyable experience. You might not succeed in getting everything delivered, heck you might even find yourself just bounding around the world and seeing what's out there - like a mini Rocket League inspired stadium, which is actually playable! - but you'll have a lot of fun here. Pressing B (on Xbox) allows you to utilise some ragdoll physics, and just flop down hills and off cliffs. Holding B whilst close to other players will cause you to fart and knock them out (something that caused Eva a lot of annoyance when we played! "Everybody stop farting!!" she kept yelling, whilst us grown-up children buckled with laughter. Every. Single. Time.

The art style is simple, but works well with the style of the game, and there's plenty to see and do whilst exploring the map. You might even come across some unexpected ways to travel, such as grabbing on to fire extinguishers and blasting off into the sky. The music is also very catchy, and sticks in your head long after you stop playing.

The downside with TRDS is that whilst some of the glitchiness and lagginess is hilarious, it can also be downright infuriating. We clipped through buildings and got stuck in vehicles countless times, and some sound effects seemed to be layered badly, blasting out of the speakers when all other noises were much tamer. These seemed to be a really frequent occurrence, and whilst they didn't put us off of the game entirely, if you're playing this game alone then that combined with the difficulty of trying to complete any objectives would easily turn people away.

 In the end, we decided to give Totally Reliable Delivery Service the Collecting Asylum rating of 6.5/10.

Have you played TRDS yet? What did you think of it?
Let us know in the comments below!

- V x

Thank you to tinyBuild for the Totally Reliable Delivery Service Xbox One review code!

Saturday, 11 April 2020

Asylum Reviews: Snakeybus [Xbox One]

Originally released for PC in 2019, developers Stovetop LLC have finally brought Snakeybus to Xbox One. Reminiscent of the classic Nokia phone game Snake - you drive a bus that grows in length the more passengers you collect. It's a ridiculously funny concept, and one that had us eager to play as soon as we discovered it. But did it live up to our expectations?

As mentioned above, the bus you drive - or are? - grows with every additional group of passengers that you collect. The aim of the game is to reach the desired number of passengers before making your way to the destination without stopping. Remember that 90s movie, Speed? Yeah, just add a whole bunch more people onto that bus and have it stretch out for miles behind for some comedic flair and there you have it.

Ensuring that your bus keeps moving seems like a straightforward task - surely you just keep driving? Well yes, but there are obstacles in your way that you might find yourself crashing into, bringing your speed down and causing you to explode into a fiery death. Sometimes, those obstacles will actually just be other parts of your bus, looped round and round and round until you're trapped inside like a game of Slither. Thinking ahead and being cautious about your moves helps to keep things flowing.

The art style is varied, and very nice to look at. It ranges from some levels having a realistic vibe, to others with cartoony or geometric looks, all the way to levels that are blown up in size so that you're just a tiny little toy bus in a dorm room. The music on the other hand is very smooth, and almost relaxing in comparison to the frequent chaos unfolding on screen. It works, but at the same time I was totally hoping for some Crazy Taxi tunes here.

There are a few different game modes on offer here in Snakeybus: you've got the classic... well, Classic mode, Time Race which adds extra time with each successfully reached destination, Endless which has you just bussing it around doing whatever you want, and lastly Aerial which has you working your way through the Cave level trying to keep your bus in control as it awkwardly flies through. In any normal level, you have the ability to jump with your bus, giving a slight assist to pulling off escape manoeuvres when you trap yourself and allows you to dodge out of the way of the back end of the bus if you come too close on a loop. This can sometimes be pretty frustrating to control, but on Aerial mode it becomes almost impossible.

One thing that the game definitely missed a beat on is multiplayer. This game looks absolutely perfect for online multiplayer: going head to head with friends and trying to sabotage each other by driving your bus directly in front of them. A whole lot of hilarity would ensue. Our kids were even excited by this as they thought the game looked like the most hilarious piece of nonsense they'd seen in a long time (in a good way!), but as soon as we all realised that the only aspect of multiplayer that the game includes is online leaderboards - we were quickly deflated.

Snakeybus is a fun game, but has very little that makes you want to come back and play more. There's 11 levels to choose from, and while the different environments and art styles are interesting, it feels very samey fast. Additional vehicles can be unlocked by reaching certain scores, so this gives you something to aim for but it can feel like a bit of a chore at times. If multiplayer (local and online) were to be added, it would breathe new life into the game and would have us back instantly. It's reasonably priced at £9.99, but if multiplayer is added in later this would make it an amazing bargain.

In the end, we decided to give Snakeybus the Collecting Asylum rating of 5.5/10.

Have you played Snakeybus yet? What did you think of it?
Let us know in the comments below!

- V x

Thank you to Digerati for the Snakeybus Xbox One review code!

Asylum Reviews: Maneater [Xbox One].

Growing up, one game that I would always inevitably return to on whatever crappy PC or phone I had at the time was Feeding Frenzy. ...